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Quote from: bytemaster on October 28, 2014, 03:34:09 pmStar CraftBytemaster you good at StarCraft?
Star Craft
What about boardgames? There are free-to-play boardgame sites with great games like Settlers of Catan, Puerto Rico, Ticket to Ride, etc.
Quote from: toast on October 28, 2014, 03:21:41 pmproject Mtl;dr Sakurai accidentally made his children's party game into a hardcore competitive fighter. He didn't like that, so he hamstrung the next in the series. The fans didn't like that, so they made a mod to make it more like his previous game.QuoteProject M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:A fast-paced gamewith flowing, natural movementwhere the player has a great degree of control over their character due to the technical skill that they've achieved.The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.In short, Project M aims to capture the essence of what made Melee a truly great game in our eyes.I didn't know you were a smasher, toast!I'm a Super Smash Bros. Melee veteran myself. Many consider me as one of the best Ness mains of all time.The game has been around for 13 years and still has a huge following, being featured in EVO (major fighting game tournament) for the past two years. I'd love to see SSBM and Project M in whatever project you are doing!
project Mtl;dr Sakurai accidentally made his children's party game into a hardcore competitive fighter. He didn't like that, so he hamstrung the next in the series. The fans didn't like that, so they made a mod to make it more like his previous game.QuoteProject M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:A fast-paced gamewith flowing, natural movementwhere the player has a great degree of control over their character due to the technical skill that they've achieved.The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.In short, Project M aims to capture the essence of what made Melee a truly great game in our eyes.
Project M hopes to achieve a game similar to Super Smash Bros. Melee in many respects. It does not, however, intend to be a 1:1 Melee clone. The following is a list of the main aspects of Super Smash Bros. Melee that inspired and have carried over into Project M:A fast-paced gamewith flowing, natural movementwhere the player has a great degree of control over their character due to the technical skill that they've achieved.The balance of offense and defense changes depending on the exact matchup and playstyle, but overall tends to favor offense slightly.Offstage edgeguarding is risky but rewarding, while on-stage edgeguarding is safer but less rewarding.Recoveries generally require great skill to use, with the advantage usually being with the edgeguarding player, with some exceptions.The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.In short, Project M aims to capture the essence of what made Melee a truly great game in our eyes.