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Messages - HackFisher

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166
The bug of double producing causing falling into a fork seems be resolved?

Yes it is! However they were pretty strict about that rule and I couldn't stop myself of posting this. Of course there were others that I messaged privately about similar issues.

Actually it was better to just PM DACSunlimited...
Sorry if I've offended someone.

I would take the same attitude as you, init53 should be vote out, no matter what's the story behind it.

167
The bug of double producing causing falling into a fork seems be resolved?

168
Hi, 楼主,试一下

wallet_regenerate_keys

Funds不会丢,但是确实有这个问题,市场交易之后如果不备份钱包,会出现HD wallet keys没有cache的情况,需要regenerate.

169
Code: [Select]
|2014-08-26T22:08:50 324738    SHORT-XBfH8UET      MARGIN-XBfH8UET     1,999.47399 BTSX        add collateral @ 0.04184100418410042 USD... 423,398.24601 BTSX      0.00000 BTSX        [a288cd]|
|                              MARKET              MARGIN-XBfH8UET     1,999.47399 BTSX        add collateral @ 0.04184100418410042 USD... 423,398.24601 BTSX                                  |
|                              MARGIN-XBfH8UET     MARKET              83.6599 USD             short proceeds @ 0.04184100418410042 USD... 0.0000 USD                                          |
考虑到前天的交易价格这个short单应该已经被强制平仓,平仓后的BTSX没有返还账户,如果没有被强平wallet_market_order_list应该有cover单。



Code: [Select]
2014-08-28T23:59:39 342197    weber               ASK-XDrZbHwF        809.00000 BTSX          sell BTSX @ 0.038 USD / BTSX                423,084.24563 BTSX      0.10000 BTSX        7d3c2ead
 2014-08-29T11:35:15 346197    weber               ASK-X3Rv8UWW        329.00000 BTSX          sell BTSX @ 0.030395 USD / BTSX             422,755.14563 BTSX      0.10000 BTSX        442b31c7
 2014-08-29T11:36:25 346204    weber               ASK-XLEE3TL7        2,000.00000 BTSX        sell BTSX @ 0.03030299999999999 USD / BTSX  420,755.04563 BTSX      0.10000 BTSX        3e877ea5
这三个ask单也应该成交了USD没有到账户,wallet_market_order_list也没有挂单。

另外我将私钥导入我的linux钱包rescan之后也是这样。

有什么需要提供的信息或者问题可以私信我,或者发我邮件:weguo0022@hotmail.com

如果是强制平仓,会不会都用来到市场上买BitUSD Cover了,也许动用了issurance.

170
General Discussion / Re: 0.4.10 Testers Wanted
« on: August 31, 2014, 02:24:40 am »
Maybe you can try in Release mode.
I compiled a Windows version and while reindexing the blockchain it says this Assertion failed: _valid, file C:\bitshares\bitsharesx\libraries\fc\include\fc/optional.hpp 197

msvcr120d.dll!_NMSG_WRITE(int rterrnum) Line 226   C
    msvcr120d.dll!abort() Line 62   C
    msvcr120d.dll!_wassert(const wchar_t * expr, const wchar_t * filename, unsigned int lineno) Line 156   C
    bitshares_client.exe!fc::optional<bts::blockchain::market_order>::operator->() Line 197   C++
    bitshares_client.exe!bts::blockchain::detail::chain_database_impl::market_engine::execute(fc::signed_int quote_id, fc::signed_int base_id, const fc::time_point_sec & timestamp) Line 154   C++
    bitshares_client.exe!bts::blockchain::detail::chain_database_impl::execute_markets(const fc::time_point_sec & timestamp, const std::shared_ptr<bts::blockchain::pending_chain_state> & pending_state) Line 786   C++
    bitshares_client.exe!bts::blockchain::detail::chain_database_impl::extend_chain(const bts::blockchain::full_block & block_data) Line 847   C++
    bitshares_client.exe!bts::blockchain::detail::chain_database_impl::switch_to_fork(const fc::ripemd160 & block_id) Line 532   C++
    bitshares_client.exe!bts::blockchain::chain_database::push_block(const bts::blockchain::full_block & block_data) Line 1366   C++
    bitshares_client.exe!bts::blockchain::chain_database::open(const fc::path & data_dir, fc::optional<fc::path> genesis_file, std::function<void __cdecl(unsigned int)> reindex_status_callback) Line 1070   C++
    bitshares_client.exe!bts::client::client::open(const fc::path & data_dir, fc::optional<fc::path> genesis_file_path, std::function<void __cdecl(unsigned int)> reindex_status_callback) Line 1640   C++
    bitshares_client.exe!bts::client::client::configure_from_command_line(int argc, char * * argv) Line 2412   C++
    bitshares_client.exe!main(int argc, char * * argv) Line 32   C++

171
升级到0.4.10试试看

来自我的 GT-N7100 上的 Tapatalk


172
General Discussion / Re: 0.4.10 Testers Wanted
« on: August 30, 2014, 09:28:19 pm »

Stack trace?   
Make sure to pull the latest master we have fixed a few crash issues we discovered while testing.

My version:
 "bitshares_toolkit_revision": "1a1810e494b7216dbe504e4de536cd70f860376b",
  "bitshares_toolkit_revision_age": "21 hours ago",
  "fc_revision": "3222dc7c0be62b9ad0fdfd303c5c4f53b39063e6",
  "fc_revision_age": "50 hours ago",

I'll try to reproduce it again and then I'll run it through gdb.

Need to pull the latest code:

Code: [Select]
>> about

{
  "bitshares_toolkit_revision": "2b3e00c5a2cbd29f628a8cc3e0a9889a05547775",
  "bitshares_toolkit_revision_age": "24 minutes ago",
  "fc_revision": "3222dc7c0be62b9ad0fdfd303c5c4f53b39063e6",
  "fc_revision_age": "50 hours ago",
  "compile_date": "compiled on Aug 30 2014 at 17:19:42"
}

173
在控制台试试看?

wallet_account_transaction_history 看看有没有问题。

UNKOWN的bug应该已经fix了,等下一个版本试试看。我们还没有收到过说trade2找不到记录的情况丢币,提供一下transaction id, 如果能再blockchain查询到,应该就不用担心找不回来,前提是你备份过钱包。

174
And it would be interesting to see whether the economic model of user issued assets can be hardcoded as contract in Bitshares Play, which could meet to the requirement for MMO swords. This contract are written by the asset issuer like economist from game provider.

175
Chips(Game assets, but this could be ambiguity here) are different from BitAsset that it is not pegging currency/commodities. It is used by games providers as exchange and profit model purpose, and being part of the contract with the BitShares Play, the value of one chips is alway pegging to the initial price game provided and changing with supply in contract.

My conclusion is that swords in MMOs are more like commodities, and Chips is not suit for them since most of commodities are required to fix amount or fit in the game economic model rather than the PLAY inner exchange model. But I think user issued assets are good enough form game providers to use in this purpose.

Reading the inside money and outside money paper you provided, can not give more comments before I understand them.

176
Provided Email notification service from bitsuperlab for delegate missing blocks, we now further suggest a more variant solution based on that service, supporting more channels.
https://bitsharestalk.org/index.php?topic=6324.msg84376#msg84376

https://ifttt.com have a free recipe for user to create logic like:
Code: [Select]
if
Gmail
then
SMS

I would like to use phone call, but unfortunately they only support US phone numbers, but SMS is also good choice for me:)

They have a lot of other channels you can use. Here I shared a recipe template that you can directly use it.
https://ifttt.com/recipes/198875-bitsuperlab-sms-degate-notify

Donate to btsx account "bitsuperlab" if you like it :)

177
Quote
BitShares Play provide a good economic chips system to protect the user's game chips(assets) from being dilute.

This means that each new created chip must be backed by collateral, can not dilute without any cost. No Dilution does not equal to fixed supply.

178
Yes, we need some popular games to kick off ASAP.

How about find some partners who have successful games already and convert their games into DPOS model?

Yes, that's what we want to achieve, game developers/providers who have interest to have their game assets in BitShares Play and have ideas to integrate to BitShares Play please pm me. We could consider preallocate some shares to use as the initial collateral for your games assets(chips).

About the integration with 3rd games, we will probably use delegates as smart oracle to do that. Please refer "Section 5.0 The Path to A Game Platform and Ecosystem" in white paper:
https://docs.google.com/document/d/1KkaAnuM0a_YU2yMaeDSDiyNUv96c9TrYrCjKadC01yA/edit

The proof of concept is in still early stage and under fast re-form, we will start with built-in games to have our early users, but eventually we will get there.

Serious question, how do you plan to work with game developers? The big MMOs have game economists actively working on the game macroeconomics. Most of these games would not want to have limited tokens as a currency.

On the other hand, this might be perfect for games which want to trade limited items, such as swords, armor, or pokemon which only exist in a certain amount in the world.

Basically, the game developer will treat BitShares Play as a service, integrate it through JSON APIs with the help of delegates(as smart oracles).

The maximum total supply of play shares should be limited, but that do not apply to the game assets, the games assets can grow or drop with flexibility as long as they follow the inner exchange model (having related amount of shares as the collateral). Different games can share and using the same game asset since they are decentralized issued, and one games can also using several game assets at the same time.

Thanks for your suggestions, but can you talk more about why games like MMO would not want to have limited token as currency?

Actually, I think potential games may tend to do that, because this will increase the economic experience in games significantly, and the centralized benevolent entity economic model will basically harm their system in some sense. Even though they get the power inside game, but will lose the competition advantage to others.

179
Everyone who contribute to the document please pm me or note it in the document comment, and tell me your btsx account. Better to know who you are.
Thanks all.

2000 BTSX is still valid and there for further reviews.

180
Yes, we need some popular games to kick off ASAP.

How about find some partners who have successful games already and convert their games into DPOS model?

Yes, that's what we want to achieve, game developers/providers who have interest to have their game assets in BitShares Play and have ideas to integrate to BitShares Play please pm me. We could consider preallocate some shares to use as the initial collateral for your games assets(chips).

About the integration with 3rd games, we will probably use delegates as smart oracle to do that. Please refer "Section 5.0 The Path to A Game Platform and Ecosystem" in white paper:
https://docs.google.com/document/d/1KkaAnuM0a_YU2yMaeDSDiyNUv96c9TrYrCjKadC01yA/edit

The proof of concept is in still early stage and under fast re-form, we will start with built-in games to have our early users, but eventually we will get there.

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