Author Topic: Graphene Stress Test Report  (Read 19126 times)

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Offline bytemaster

Some inits seems to be forked.

Actually all of them.

This was not because of the flood, but due to a loss of internet connectivity in our office.   They recovered automatically (with no intervention on my part) when the internet came back up.   This is especially interesting because they produced a very long fork because all 10 were on one machine.   
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Offline clayop

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It looks perfect  ;)

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Offline clayop

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Some inits seems to be forked.
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Offline clayop

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5 min... looks really awesome

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Offline clayop

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60 TPS / 20 min test will begin at 21:25 UTC
« Last Edit: October 07, 2015, 09:05:42 pm by clayop »
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Offline fuzzy

If there was a way of preventing a witness node from sharing any blocks other than the block they just produced, I think we could reduce the network lag that seems to be the issue with higher tps.

Said another way.  If a witness node only had to worry about receiving transactions, receiving blocks, and broadcasting a block on there turn would it reduce the performance requirements enough to make it worth the changes?

Cool, other than  nodes doing  that, will make  them a prime targets for a ddos attack...

There are ways to mitigate DDoS attacks that I am certain the best and brightest will be utilizing now and inn coming years. :)

I definitely have mixed fillings on the term 'inn coming' :)
...especially when combined with 'the best'

damn your spell checker tony!  :'(
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Offline tonyk

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If there was a way of preventing a witness node from sharing any blocks other than the block they just produced, I think we could reduce the network lag that seems to be the issue with higher tps.

Said another way.  If a witness node only had to worry about receiving transactions, receiving blocks, and broadcasting a block on there turn would it reduce the performance requirements enough to make it worth the changes?

Cool, other than  nodes doing  that, will make  them a prime targets for a ddos attack...

There are ways to mitigate DDoS attacks that I am certain the best and brightest will be utilizing now and inn coming years. :)

I definitely have mixed fillings on the term 'inn coming' :)
...especially when combined with 'the best'

Lack of arbitrage is the problem, isn't it. And this 'should' solves it.

Offline fuzzy

If there was a way of preventing a witness node from sharing any blocks other than the block they just produced, I think we could reduce the network lag that seems to be the issue with higher tps.

Said another way.  If a witness node only had to worry about receiving transactions, receiving blocks, and broadcasting a block on there turn would it reduce the performance requirements enough to make it worth the changes?

Cool, other than  nodes doing  that, will make  them a prime targets for a ddos attack...

There are ways to mitigate DDoS attacks that I am certain the best and brightest will be utilizing now and inn coming years. :)
WhaleShares==DKP; BitShares is our Community! 
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Offline tonyk

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If there was a way of preventing a witness node from sharing any blocks other than the block they just produced, I think we could reduce the network lag that seems to be the issue with higher tps.

Said another way.  If a witness node only had to worry about receiving transactions, receiving blocks, and broadcasting a block on there turn would it reduce the performance requirements enough to make it worth the changes?

Cool, other than  nodes doing  that, will make  them a prime targets for a ddos attack...
Lack of arbitrage is the problem, isn't it. And this 'should' solves it.

Offline puppies

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If there was a way of preventing a witness node from sharing any blocks other than the block they just produced, I think we could reduce the network lag that seems to be the issue with higher tps.

Said another way.  If a witness node only had to worry about receiving transactions, receiving blocks, and broadcasting a block on there turn would it reduce the performance requirements enough to make it worth the changes?
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Offline clayop

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30 TPS / 1 hour test. Seems quite stable.

« Last Edit: October 07, 2015, 03:18:58 pm by clayop »
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Offline clayop

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Offline clayop

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Next small test in 15 min (22:25 UTC). 30 TPS for 1 hour.
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Offline xeroc

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