Correction: Making an update to the percentages.
Hey
@cob I can think of different implementations, however, this one makes the most sense to me (Mobile App Required).
Sally wants to purchase artist coins for a specific artist
She uses Google Play/App Store to purchase it
Peertracks charges a small premium which goes toward development
The rest of the money is used to buy MUSE_USD (which requires the purchase on MUSE )
The now newly created MUSE_USD buys up artist tokens and destroys
The Wins
Customer has an easy way to purchase artist coins
Since they are not buying USD directly, it's no different than the coins I buy in Clash of Clans
Purchasing MUSE off the market helps increase the price
Using MUSE_USD to buy artist tokens lowers the current supply
Peertracks gets a percentage of the fee
@clayop @xeroc @Marky0001 @bitacer Would like to hear your thoughts.