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中文 (Chinese) / Re: 【转】其实BTS是通缩的
« on: November 21, 2014, 07:41:36 am »
合并时的总量是25亿,其实少于25亿,因为前期销毁了一些。
合并后用每个块代理得到50BTS算的话就可以得到最大总量37亿,但因为代理费率目前都是3%,所以实际最大量会远远少于37亿。
合并后用每个块代理得到50BTS算的话就可以得到最大总量37亿,但因为代理费率目前都是3%,所以实际最大量会远远少于37亿。
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数字和小写字母多不行,只能大写它母,并且最大发行量不能大于,1000000000 ,精度也不能大于10000
这是我试过的情况alt大神,资产名字是不是不能用数字?可以包含数字
确定?我尝试创建包含数字的资产失败了?
The BTS Roadmap
After the merger a BTS marketing push slated for this December with a rebranded client, everything merged in with their vesting stake a working voting application or voting booth. IN early 2015 "KeyGraph" will be an important focus (aimed at vote validation / certification). After that the long term plan is to create a scripting app to compete with Etherium. The goal is to be able to create any other DACs without the need for continual hard forks. After that the focus will become specific appliations such as auctions and others TBA.
BTS DAC Structure
A number of questions related to the company structure and accountability to shareholders were raised, and bytemaster responded by saying the future direction would be to migrate developers into elected delegate positions and have their work rewarded by that model as opposed to being paid through I3. He emphasized that AGS funds would be invested into the growth of the BTS "superDAC" and it's staff.
When asked about revealing individual staff member pay bytemaster said they have avoided doing that to protect privacy, but salaries as a group will continue to be reported for I3. Bytemaster said that tying delegate pay to bitUSD would be very complicated.
游戏公司可以直接在bts里创建资产(这个资产就作为游戏币) 出售/回收 游戏币,和BitShares Play有什么区别。
创建资产之后,出售、回收游戏币就相当于交易固定数量资产
在Play里面,游戏币的价值是可以在游戏公司开发的游戏里面使用的,出售价格由游戏公司确定,此类游戏币作为商品,由游戏公司发行。
货币/股份 跟商品的区别。