thank you joele
and thank you
crz &
flashoftheblades <-- give them some hugs (@irc)
@memory settings:
it's highly depending on your system and the bottlenecks that arise from tweaking this parameter; if memory & cpu is fast enough 1024 can be the best solution for you. my tests showed that decent systems are working best with the 512 option. other & older systems may switch to 256 mb (=older) or 2048 (=high-end) or even higher/lower.
@xornof:
thank you for the bug report, will fix this asap
like i said these are not the final v0.7 binaries

the advantage of the sse4 binary for sse3 cpus is caused by the auto-optimization which is enabled in the 4 binaries.
ptsminer_amd.exe & ptsminer_intel.exe include MMX, (3DNow), SSE and SSE2
ptsminer_sse4.exe includes MMX, SSE, SSE2, SSE3 and SSE4.x
ptsminer_avx.exe includes MMX, SSE, SSE2, SSE3, SSE4.x and AVX
thus it looks like we're lucky and the code for the sse4 binary has been optimized using up to SSE3, giving you a small advantage over the _amd and _intel version (using SPHLIB)
if it would use SSE4 instructions (which is possible, because i compiled it with SSE4 support) too, it would crash on your SSE3 cpus
@miner: in general
there's still enough room for optimization, e.g. i found a sse3 version for the sha computation (but i'll have to check the code first). i'm not sure about the avx binary and bulldozer cpus, i think i should split this binary into avx-intel and avx-bulldozer to give the binaries a small extra boost.
also i'll have to re-enable the auto-detection for sse4/avx for the linux build.
but first i'll create the "payout abandoned addresses"-script today (later today, it's sunday, pts has to wait a little

)
- xolokram