Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xolokram

Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16
121
BitShares PTS / Re: [ANN] ptsweb.beeeeer.org - Protoshares mining sub-pool
« on: November 26, 2013, 09:32:27 pm »
using multiple miners on the same payout addres is no problem
you can do that

122
BitShares PTS / Re: [ANN] ptsweb.beeeeer.org - Protoshares mining sub-pool
« on: November 26, 2013, 08:59:00 pm »
c/m is more important for your overall performance
sh/m fluctuates depending on the pool configuration

please don't try to kill your hardware! :D
i don't know if it's a good idea to mine with a laptop

- xolokram

ps. there's a issue with the pool/new miner producing rejects for one round of received work (until the next work is received), this happens rarely, i'll work on that asap

123
BitShares PTS / Re: [ANN] ptsweb.beeeeer.org - Protoshares mining sub-pool
« on: November 26, 2013, 08:16:51 pm »
@hiddenvalleyranch:
AVX

@Moonover:
4 GB each is a overkill, the memory access will probably be your bottleneck, try 512 first, then 1024, and see if it increases your performance

@Sy:
thank you for clarification

- xolokram

124
BitShares PTS / Re: [ANN] ptsweb.beeeeer.org - Protoshares mining sub-pool
« on: November 25, 2013, 09:51:07 pm »
fairy dust payout #1 & #2 - finally confirmed... :o
payout barrier changed to 0.2

125
@jedixjarf:
it's working here (and for 3000+ other miners), check your connection

@gsrcrxsi:
Quote
the payouts depend on the (120) confirmations of the found blocks. thus if there's a gap between to found block because of the randomness (bad luck) then there will be a gap for the payouts too.

@Silver_Pharaoh:
the latency shouldn't affect the communication too much (except causing some rejects)
but not sending / receiving data properly at all is really strange

@all:
i removed the payout barrier (still some people have to reach the minimum value for a valid transaction (0.0001 PTS))
(it will probably be re-activated once all abandoned addresses are gone)


too many PMs about abandoned addresses & complains about "stuck" payouts

- xolokram

ps. this will be next
pps. payout barrier changed to 0.2

126
@HaunterV:
windows? you have to edit the .bat file and run it

@goldtiger:
nope, i've not seen the post. i guess they just linked to my github and the current version is using a hardcoded pool address, i should re-add a convenient method for parameters :)
but i've seen this
"YPool is officially boycotted until they fix the 'bug' preventing them from processing transactions. Please use other pools."
a little too late imho and i guess they won't give a fu--

@lordfirefox:
can you give us more details on your problem?

@Silver_Pharaoh:
v0.5 & v0.4 work too, i'm kinda riddled by your issue...

@xornof / hayz:
thanks for your help / information

@Gekko:
which OS?
let me re-check the no-chrono makefile

@afr33sl4ve:
it's 'normal', because the payouts depend on confirmations of the found blocks. thus if there's a gap between to found block because of the randomness (bad luck) then there will be a gap for the payouts too.

- xolokram

ps. i'll implement the 'pay abandoned addresses' script now

127
Hi,

i updated the windows binaries --- see the v0.7 post (& OP)
download: here

  • fixed the memory parameter bug
  • adjustments to the mingw64 makefile
  • split avx binary into intel version & amd version

/edit: STOP, AVX VERSION IS NOT USING AVX AUTOMATICALLY @ WINDOWS, FIX INCOMING *fixed*

i think the pool will switch to a score-based payout system like this soon

- xolokram

ps. github update will follow soon
pps. i have the strange feeling, that the avx code is slower that the sse4 code?!? ok, seems to be just fluctuacting values, will check that with a longer testing period

128
thank you joele

and thank you crz & flashoftheblades <-- give them some hugs (@irc)

@memory settings:
it's highly depending on your system and the bottlenecks that arise from tweaking this parameter; if memory & cpu is fast enough 1024 can be the best solution for you. my tests showed that decent systems are working best with the 512 option. other & older systems may switch to 256 mb (=older) or 2048 (=high-end) or even higher/lower.

@xornof:
thank you for the bug report, will fix this asap
like i said these are not the final v0.7 binaries :D

the advantage of the sse4 binary for sse3 cpus is caused by the auto-optimization which is enabled in the 4 binaries.
ptsminer_amd.exe & ptsminer_intel.exe include MMX, (3DNow), SSE and SSE2
ptsminer_sse4.exe includes MMX, SSE, SSE2, SSE3 and SSE4.x
ptsminer_avx.exe includes MMX, SSE, SSE2, SSE3, SSE4.x and AVX
thus it looks like we're lucky and the code for the sse4 binary has been optimized using up to SSE3, giving you a small advantage over the _amd and _intel version (using SPHLIB)
if it would use SSE4 instructions (which is possible, because i compiled it with SSE4 support) too, it would crash on your SSE3 cpus

@miner: in general
there's still enough room for optimization, e.g. i found a sse3 version for the sha computation (but i'll have to check the code first). i'm not sure about the avx binary and bulldozer cpus, i think i should split this binary into avx-intel and avx-bulldozer to give the binaries a small extra boost.

also i'll have to re-enable the auto-detection for sse4/avx for the linux build.

but first i'll create the "payout abandoned addresses"-script today (later today, it's sunday, pts has to wait a little :) )

- xolokram

129
checkout newest update
it's working on my debian wheezy machine here  :o

- xolokram

ps. if it's not working PM me or come to IRC tomorrow, i'm out!!

130
@yago:
send me a pm (as a reminder with the information i'll need)

@ram usage:
more ram is better, when the ram is fast enough!!

@seraphim:
still having problems with the latest github commit?
maybe make a fresh&clean clone

@ptsminer:
new windows version out (it's not final yet, still testing)
http://www.mediafire.com/download/52fdhw2c3ny81ti/ptsminer_v07a_x64_bundle_new.zip
now containing several binaries: generic (amd / intel), sse4 and avx
for more information please read: http://bitsharestalk.org/index.php?topic=234.msg9657#msg9657

LATEST GITHUB / LINUX USER:
with the current version @github you'll have to set the mining code manually as parameter, read the updated thread post (see above) or binary help (auto-detection will be fixed soon)

@network difficulty:
 :(

- xolokram

ps. i'm off now, see you tomorrow, keep calm, don't panic, everything will be fine :)

131
running
Code: [Select]
git pullin the ptsminer git directory
should do the job

- xolokram

ps. working on the windows fix / binaries

132
it's not slowing down (or at least it shouldn't from a coding perspective)
but the counter had a bug, showing wrong values after a connection loss / reconnect
pull the latest github update  :D

i'm sorry for the inconvencience

btw. last pool software restart (crash?) was 6 hours ago!

133
oh, thanks for pointing that out @GoldTiger69
this makes your statement look weird @cjrhoades

134
so the "decreasing" performance is was just a stupid bug in the counter or to be more precise, like i mentioned before, the col/min & sh/min counter was not reset properly on a connection loss
i fixed that with the last github commit, i'll update the windows binary in a few minutes


if your miner states ~1400 shares and the last blocks contains less than that, then the submission didnt reach the server

/edit1:
OR

the only thing i can image of is that the pool software crashed sending some of the shares of the current round into nirvana (for all users) :(
let me check the time of the last restart of the pool software
(this should also be the cause of your connection loss & buggy col/min+sh/min reset)

- xolokram

135
I'm seeing, though, lower hashrates as time goes on, with both 0.5a and 0.7a.
this can happen if your miner loses the connection to the server due to a bug in the col/min counter (v0.7)
i'll commit a fix in a few minutes

v0.5 is strange, as this version doesnt have the mentioned bug. maybe your cpu is becomming hot and throttles down? can you check that please.

Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 13 14 15 16