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Messages - HackFisher

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76
DAC PLAY / Re: Official Announcement for BitShares PLAY Allocation
« on: November 08, 2014, 11:56:01 am »
Given that PLAY will have its own chain...
I understand that BTS has the bigger network effect but is 10/10 AGS/PTS and 35 BTS reasonable? AGS/PTS were the ones that enabled this and AGS/PTS are the proto coins with all the early supporters...

Hackfisher can do as he pleases as long as the social consensus honored. so this allocation is fine. why start complaining? This allocation is totally fine.

Sure he can do what he wants! Support is based on a perception of fairness. It was the same with the Music DAC which also offered 10/10 initially. The discussion after the allocation announcement in the end lead to a better allocation. Discussion (not complaining) is never bad.

As for me: I will support the PLAY DAC ANYWAY but I would find it more "fair" to have more for AGS/PTS since AGS/PTS contributed something of value (initial funding for the toolkit).

I can understand the people who held AGS/PTS but already sold BTSX might have concerns like you. But as soon as it's the BTS holder now are supporting the current codebase of BTS/BTSX, or toolkit, and PLAY is forking that codebase in some sense, so I think it is not a bad choice. And I was involved in BTSX to some extent, play will be more successful with support from BTS community members, they are holding here at least.

For Play, it will have a more wide distribution.
I did not sell any BTSX. The reason I brought it up is that there is a difference between the AGS holders that were honored by BTSX (pre Feb28 AGS donators) and all AGS donators (before and after Feb28).

Ah, I get your point. The reason make sense, but I still think it's better to avoid any further change, since BTS are merging AGS/PTS and want to give it an end. I thought The AGS/PTS contributions are already well evaluated by being merged to BTS, and the 10/10 AGS/PTS is an extra reward to PTSer/AGSer's support to BitShares DACs. I don't even clear whether third party DACs are still required to honor AGS/PTS, but PLAY do.

77
中文 (Chinese) / Re: BitShares PLAY分配方案
« on: November 08, 2014, 11:28:48 am »
pts 分到冻结的bts ,是否在35%play分配权中?

是的,包括DNS, VOT,和AGS,Dev等

这里的Dev指的是
Quote
Developers of DNS and VOTE had to settle for a smaller stake (1.2%) in a much bigger DAC.  Given the combined potential, this was also a great trade.
BTS详细分布见这里
https://bitsharestalk.org/index.php?topic=10844.0

78
游戏币只能单向兑换?那我赢的游戏币根本不能换成钱啊,那还不如玩QQ游戏。

这个设计只是提供了灵活性,因为有二手交易市场。。。

79
DAC PLAY / Re: Official Announcement for BitShares PLAY Allocation
« on: November 08, 2014, 11:19:25 am »
Given that PLAY will have its own chain...
I understand that BTS has the bigger network effect but is 10/10 AGS/PTS and 35 BTS reasonable? AGS/PTS were the ones that enabled this and AGS/PTS are the proto coins with all the early supporters...

Hackfisher can do as he pleases as long as the social consensus honored. so this allocation is fine. why start complaining? This allocation is totally fine.

Sure he can do what he wants! Support is based on a perception of fairness. It was the same with the Music DAC which also offered 10/10 initially. The discussion after the allocation announcement in the end lead to a better allocation. Discussion (not complaining) is never bad.

As for me: I will support the PLAY DAC ANYWAY but I would find it more "fair" to have more for AGS/PTS since AGS/PTS contributed something of value (initial funding for the toolkit).

I can understand the people who held AGS/PTS but already sold BTSX might have concerns like you. But as soon as it's the BTS holder now are supporting the current codebase of BTS/BTSX, or toolkit, and PLAY is forking that codebase in some sense, so I think it is not a bad choice. And I was involved in BTSX to some extent, play will be more successful with support from BTS community members, they are holding here at least.

For Play, it will have a more wide distribution.

80
DAC PLAY / Re: Official Announcement for BitShares PLAY Allocation
« on: November 08, 2014, 11:11:27 am »
Given that PLAY will have its own chain...
I understand that BTS has the bigger network effect but is 10/10 AGS/PTS and 35 BTS reasonable? AGS/PTS were the ones that enabled this and AGS/PTS are the proto coins with all the early supporters...

Since BTSX was honoring AGS/PTS 50/50, so I think this should be fine for AGS/PTS holders.

81
中文 (Chinese) / Re: BitShares PLAY分配方案
« on: November 08, 2014, 10:35:08 am »
pts 分到冻结的bts ,是否在35%play分配权中?

是的,包括DNS, VOT,和AGS,Dev等

82
中文 (Chinese) / BitShares PLAY分配方案
« on: November 08, 2014, 10:10:54 am »
https://bitsharestalk.org/index.php?topic=11140.0

初始和最大总量都是 20亿

BTS 持有人 35%
由于BTS(合并后的BitShares)合并尚未完成,具体的BTS快照目标块暂无法确定。BTS合并上线后发布快照目标块。具体方案取决于BTS的计划,但是为了方便起见,最好是用合并的那个块做快照,但是前提是确保留有充足的时间给各交易所拍照

[更新] BTS 市场挂单和抵押中的BTS也可以分到PLAY,抵押将会根据当前的市场价格分给做空者或做多者
[更新] PLAY在BTS链上拍照时间为2014-12-08  12:00PM (UTC),详细细节: https://bitsharestalk.org/index.php?topic=11572.0

AGS 持有人 10%
从北京时间2014年11月6日上午8时前的最后一个块进行快照,持有人只需保存好私钥,导入BitShares Play钱包中申领。

PTS 持有人 10%
从北京时间2014年11月6日上午8时前的最后一个块进行快照,持有人只需保存好私钥,导入BitShares Play钱包中申领。

预售 20%
预售开始时间近期公布。

研发团队 15%
长期开发经费,包括发布之前开发费用

储备金 10%
储备金用于具体的应用,包括:赠送计划(Faucet)、业务拓展、游戏扶植、长期生态环境建设等。储备金在发布时冻结,发布后1年内,按月线性解冻。

想要了解关于BitShares PLAY的更多细节,请访问
http://bitsharesplayfoundation.org/

83
DAC PLAY / Re: Official Announcement for BitShares PLAY Allocation
« on: November 08, 2014, 10:02:21 am »
I could not follow things super closely lately.
Will PLAY be included into the BTS chain?

PLAY will not be included to the BTS chain, but it will honoring/allocate/airdrop to it for the support from BTS.

84
DAC PLAY / Official Announcement for BitShares PLAY Allocation
« on: November 08, 2014, 09:55:13 am »
Initial and maximum total supply is 2 billion.

1. BTS holders 35%
The block to take the snapshot on BTS undecided, BTS being the SuperDAC after the merger. The number of the block will be published after BTS being launched.
To simplify this, the block the merge happening is preferred to be the one BitShares PLAY honoring, but this depend on the details plan from BTS, we need to get the exact snapshot time so that we can inform the exchanges to take snapshot too.

[Update] Market orders and collateral on market will also be honored too, the allocation to collateral will be divided between long and short according to current price feed.
[Update] Snapshot on BTS will be taken on 2014-12-08, details: https://bitsharestalk.org/index.php?topic=11571.0

2. AGS holders 10%

3. PTS holders 10%
The block to take the snapshot on PTS is on November 5, 2014. This is also the anniversary snapshot for both BTS and PLAY.

4. Product Crowdfunding 20%
The start time and details will be announced later, please stay tuned.

5. Development and Marketing 15%
Long-term development, including a part to cover costs in pre-launch period.

6. Reserved Funds 10%
Reserved fund is for specific purposes including Faucet, Business Development, Game Incubation, long-term ecosystem building. Reserved Fund will be locked on initial launch, and will be linear unlocked monthly after launch in 1 year.

Please refer http://bitsharesplayfoundation.org/ for details.

85
中文 (Chinese) / BitShares PLAY白皮书后补—最新设计变化必读
« on: November 08, 2014, 07:56:05 am »
几乎所有的价值创造来追根溯源都源自于人类的基本需求,对于BitShares PLAY所专注的游戏领域来说,游戏玩家的需求也可以分为几类,基于风险回报或运气的需求,和娱乐体验和成就感的需求。前者注重投入回报的比较,而后者更类似于购买消费或社交活动。

基于这两种需求发展成了不同形态类的游戏,而前者的极端就是博彩类游戏,世界各国以及各个文化对于此类游戏的看法不同,一种观点是人类本身并不完美应该克制此类需求,而另外一类则是技术至上自由市场主义。

对于BitShares PLAY本身来言,作为一个去中心化网络和技术,本无需关心不同价值观的差别,但是从一个游戏平台和游戏DAC的角度来说,不同的设计会对其所支持的游戏种类有不同的影响。对于BitShares PLAY来说,最主要的愿景是通过技术创新让游戏社区和加密社区碰撞出火花,所以不同的价值观点的冲突既非我们所关心,也非我们应该专注去解决的问题。所以从BitShares PLAY的角度来说,我们选择支持消费增值类游戏,而非博彩类游戏。

这种变化体现在PLAY设计上的变化,特别是对于on-chain的游戏,最大的区别就是“内置双向兑换”模型的改动,我们会选择由双向改为单向兑换,也就是系统只能将PLS按照当前价格兑换成游戏CHIPS(游戏币或道具的统称),反之则不行。CHIPS销售所有的收入将可以分成,一部分给游戏发布者,另一部分给系统。对于on-chain的Chip价格将继续保持由销售总量和CHIP供应总量之比决定。

另一方面,玩家和玩家之间P2P二手交易游戏道具市场将仍然存在,系统内部将自动撮合买家和卖家达成交易以提高效率,这种自动交易将会是DAC相对于传统线下交易平台的优势,这样的市场存在有助于促进商品和消费流通,保护玩家的利益和促进游戏供应商的销售。传统的平台如Steam市场也是类似,但是DAC带来的透明度和无需信任的机制是传统平台无法比拟的。

至此,我们可以看到在BitShares PLAY中的模型得以简化和统一,一个去中心化的游戏商城和一个去中心化的游戏二手市场。游戏商城中的游戏分为On-chain和off-chain(传统)游戏两种,区别在于定价方式和是否基于信用。On-chain的游戏,指的是那些游戏的所有规则,至少是游戏的经济模型是放在blockchain上的游戏,定价模型则是基于历史收入和当前游戏币总供应量。 而传统(off-chain)的游戏定价则是完全由游戏发布者决定和更新,其所销售的游戏币价值也取决于发布者的信用,而DAC将会设计反馈监督规则来防止欺诈的发生。即使对于传统类游戏来说,DAC无人运行公司的介入带来的优势依旧是无可比拟的,这些优势主要包括,去除中介人(意味着风险降低,成本减少),透明度,开放和自动化程度。

对于大规模普及,则需要一个像BitShares Music的PeerTracks一样的传统平台来推动发展,playshare.io就是这样一个平台。就像以前说的,这样的平台只是作为PLAY这个去中心化网络其中的一个节点而存在,就像BitPay之于Bitcoin,任何人都可以搭建类似的平台,这个网络本身是去中心化和基于开放协议的。PLAY将倾向于选择类似于BitPay类似的模型来解决价格波动性的问题,而非使用类似BitUSD的模型。关于这两个优劣仁者见仁,智者见智,而playshare.io做出这个选择的原因无非是因为BitPay的模型更容易传播和理解,并且只需保持适度的灵活性,当BitUSD模型成熟之后再迁移至其中的难度也并非那么大。

感谢Gulu, Clar, HeyD, Boombastic花时间与我讨论,以促成这篇后补

86
DAC PLAY / A DAC become a decentralized marketplace for games props
« on: November 07, 2014, 07:12:49 am »
What's the weak points to implement such a decentralized marketplace. The advantage of blockchain and DAC is that it is transparent/proven fair, and good at accounting& ledger, but in the mean time for such a marketplace, we still need manned force to integrate and prevent fraud.

A different approach would using a central platform to organize the contents, but using blockchain&DAC for the ledger and transparency, which is good for building marketing force and trade market. The blockchain can also be used to record gamer IDs, credits points, payments, tokenization of game coins/props(transfer purpose etc.).

It is no doubt that a lot of advantages can be borrow to this industry, but still not convinced for the game publisher will be interested in this, too complicated or too hard to integrate. How could we decentralize in this approach?

87
DAC PLAY / Re: Tradable Software License As Asset?
« on: November 07, 2014, 04:04:56 am »
http://news.xbox.com/2013/06/license

XBox is allowing reselling if the publishers enable this:

Quote
Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers.  Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

Quote
In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers.  Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

88
General Discussion / Re: If you just moderated my post, please send me a PM
« on: November 06, 2014, 04:46:55 am »
same here last night.

89
Will there continue be such a toolkit?

Was there ever a toolkit ?   

I'm not being a smartass. I'm confused at your response.

There was a toolkit, right? I'm asking will it continue exists.

Correct me if I am wrong but the toolkit was always the first DAC, bitshares X.  So then DNS came around which seemed like something reasonable to fork instead, but it was never named "bitshares_toolkit".  The problem is beyond a few utilities here and there, it isn't much of a framework for creating DACs. 

I'm not complaining as I've accepted these changes etc, but if BTS expects sharedrops instead of PTS/AGS, then it seems to me they should do something to help enable third party DACs going forward.

I'm just curious what the community thinks of this line of thought.

To some extent, there was such a codebase going to the toolkit direction. My concern is that will toolkit still be one of the target in this community.
Really hope people who want to develop DACs based on BitShares technology could continue effort on these.

90
Will there continue be such a toolkit?

Was there ever a toolkit ?   

I'm not being a smartass. I'm confused at your response.

There was a toolkit, right? I'm asking will it continue exists.

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