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Messages - CryptoPrometheus

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Peerplays Update from the Beyond Bitcoin Podcast this morning:

Update starts at 2:40

Thank you to @fyrstikken for the quick turnaround on this!

** Update **

Peerplays News Site: Sneak Preview: Peerplays Pre-Launch Referral Program

On Steemit (Vote): Sneak Preview: Peerplays Pre-Launch Referral Program

>Any time between August 15th and September 15th

posted a bit too early, no?

This is why the post is called "Sneak Preview". We wanted to give you guys a taste of what we have coming up in a few weeks ;)

Project Update: How the Peerplays Profit Sharing Function Works

i have got some bts tied up in short positions. do I need to cover these shorts in order to get the sharedrop?

That is a good question. I think @xeroc could answer it better than me.

In any case, the Peerplays sharedrop date range (remember it will be a range, so as not to cause too much turmoil to BitShares from buying or dumping) will be announced at least 2 weeks in advance, and even further if possible.

When does the 1st tier sale end or how much have you collected so far, out of your total objective? also, how long will the donations be locked up / when will the tokens be distributed for trade?

Tokens will be tradeable immediately upon the launch of the blockchain - see the peerplays milestones document for details. Total amount collected so far can be always be checked at the top of the landing page

Poker on the blockchain won't work with Graphene's three second transaction times. Maybe for simple casino games it would be fine, but there are literally several dozen moments of decision making for every 10 person poker hand and if every decision has to be broadcast then it is going to take an excessive amount of time to play poker for players that are accustomed to fast play. I am going to guess that the developed poker game offered by Peerplays is also not going to compare in looks, feel and game play as say a well developed platform like Pokerstars - and this will be a big turn off similar to the many other online poker sites that have launched and failed over the years. Furthermore, poker sites spend considerable resources for customer service, Peerplays won't have this will it?

BitShares has 3 second block times, which means an average of 1 1/2 second transaction times. Graphene is scalable to 1 second block times (average 1/2 second transaction times) with a bit of tweaking to the current networking code and the money for witnesses to upgrade their equipment. In fact, the top speed is actually 1 second maximum block times. BitShares could do this right now, but it doesn't make sense to pay that much for speed at this stage.

As for your second point, I believe there are bigger challenges we face than simply developing a good looking GUI - but nevertheless the Peerplays UI will be useful and functional. It will also be released under a license that allows anyone further develop it in any way they wish, or they can develop their own. Overall, the standard Peerplays UI should help people see that they are playing on a blockchain - with a tab where they can watch the blockchain stats in real time, and vote for witnesses, etc. Once people find out they can maintain personal privacy while keeping all their winnings (minus rake) for themselves, the aesthetic appearance of the GUI will be almost trivial.

Will any of the betting servers be located in the US?  It's against federal law for a US based server to take sports bets.  Not sure how everything will be setup, but hopefully this was taken into account.

We take regulatory matters seriously and have reviewed such issues earlier on. Details on this are coming later, but I can tell you we have already reviewed the matter of regulator concerns.

Betting servers? isn't it supposed to be decentralized?

For server-side tournament or sports betting hosts, all of the tournament management software (brackets, registration and wagering) is built into the blockchain. Host sites can interact with Peerplays via the blockchain API.

Bracket types -  Single & double elimination, round robin, fantasy league brackets, etc.

Registration - Anyone with a Peerplays account can become a "registrar" by simply inputting a start time, date, player account names, bracket size and type, buy-in required, and about 10 other optional parameters, along with a fee, to the Registration smart contract. A tournament ID# is then created.

Wagering - The other players (accounts) who are named by the registrar can then enter the  tournament by sending their buy-in funds to the registration smart contract along with the tournament ID #. When the tournament begins, the smart contract locks up their funds and sends the jackpot to the winner.

Determining the winner:

On chain games - provably fair gaming, as discussed in the whitepaper, which includes on chain RNG (to answer @gamey 's question from earlier in this thread.)

Server-side games - Registrar account is responsible for reporting the winner of each round/bracket. Sports betting is similar, but certain league brackets will likely require the registrar to report additional information like game scores, stats, etc. .

Your fantasy football club will now go through a website that hooks up to the Peerplays API so now you don't have to trust a third party with the money.  The same reputable site publishes the scores, and never lies or else their competitor will take their market share.  Instant trustless automated fantasy football/baseball/hockey


this is not a casino (poker, roulette, slots)

this is a SPORTSBOOK!

did you hear what they said?

they take a "rake" aka "juice" as they provide a match making service between those willing to give up more of the point spread, and those who want to bet even up.

Hell, there's so much money to be made here, that the Peerplays just cancelled the ICO, and are no longer selling any tokens.

Sorry boys, the window has closed

I purchased some with Bitcoin and they have been 'pending' now for like 2 hours. Also, it doesn't seem like the 'available' amount is decreasing. Any ideas?

you have to open a ticket... that was mentioned in the 3rd email, but I'm still waiting on the tokens

Bingo. I did not even start into sports betting this morning because of all the other info I needed to cover, but there are several major implications here. With the combination of smart contracts we designed for tournament management, Peerplays has the ability to integrate just about every major online gaming sector.

We have a series of explainer videos coming down the pipeline which will cover everything on the platform in detail, so stay tuned ;)

I am not talking about players exploiting/hacking the structure, game theory have nothing to do with collusion. I am talking about 2 players (or more) exchanging informations in order to gain an edge, or losing deliberatly against each other etc ...
I am a veteran poker player and well aware of the current centralized   approach to this issue; simply police and enforce, casino/gaming platforms have the means to detect and prove any wrongdoing (access to history, machine ids etc) and act as it sees fit to compensate, ban or whatever.
but in a decentralized environnement how are you going to make sure nobody is colluding? and if it happens, who can settle a dispute or a claim ?

@MarketingMonk, I believe the situation @Nietzsche26 is speaking about requires 2 factors, both of which must be present in order for collusion to be an effective strategy.

First, the game must have multiple players sitting at the same table and playing from the same single deck of cards (as opposed to "head to head" games). Second, the game must include the opportunity for additional rounds of betting after the ante round.

Texas hold'em is a good example that most people can relate to. If you are playing online at buy-in tables/games of hold'em, most websites allow you to choose your table to "sit down" at and play. Most tables have 6 or 8 players maximum, if I remember correctly.

The way hold'em works, everyone at the table is dealt 2 cards from the deck. Then there is a round of betting. Then 3 cards are dealt face up on the table, then there is another round of betting. Then another card is dealt face up, then another round of betting, and so on. The object is to wager (or bluff) based on your confidence that you have the best poker hand which combines the two cards in your hand with any number of the cards that are face up on the table.

At an 8 person table, the whereabouts of at least 16 cards (2 cards held by each player) would be "known" by the players sitting at the table. Any player who could simultaneously view their own hand and the hand of any of the other players would have a statistical advantage over the rest of the players at the table, because they would know the whereabouts of more cards, and thus be able to better calculate and deduce the odds. There are also ways to "muscle" other players out of the hand by using sophisticated cooperative bluffing strategies.

This obviously cannot be done in live, real world hold'em tournaments, unless you established some sort of elaborate way of signaling with your cheating partners. But it can, and often does happen in online tournaments, where players can hide behind multiple account names and simultaneously play all the accounts at the same table. They can then sucker the "outsiders" who don't realize they are playing at an 8 player table where 2 or more of the "people" are actually the same person with multiple accounts.

Now, while this collusion strategy has worked for cheaters of online Texas hold'em, it would not work in games where there is only the "ante" round of betting. This is because the game would necessarily be "fated" to rely upon whatever hand chance dealt you. While "ante only" games are not really in line with the spirit of Poker, there are plenty of other games that the ante round is the only wager (think beyond card games). Also, this same collusion strategy would not work for two player "head-to-head" games, because if you knew both hands you would just be playing against yourself for your own money.

For most of the initial games on Peerplays, we are implementing a head-to-head, single elimination tournament bracket structure. However, our randomized player matching algorithm is one of the solutions we are working on to greatly eliminate the possibility of collusion in multiplayer buy-in tables for games like Texas hold'em. We will be discussing this more publicly in the months ahead.

General Discussion / Re: Looking for Deposit Tutorial for OPEN.BTC
« on: April 04, 2016, 10:20:09 pm »

So to sum it up... DPOS is the more logical decision right now....
"Sidechains can be implemented on DPOS  in a way that is superior to any other consensus algorithm. "
the superiority over any other consensus algo is just.... wrong/false... fan boy-ism... just a joke really.
Let's get real...let's call a spade a spade...and let's for sure decide to stop living in the clouds of our own dreams... not too many new followers up there anyway.
So... "The more logical decision right now" does not equal "superior"

And "Decentralized" does not equal "Trustless"

Good to know the precise semantics of my brief op have been properly analyzed.  ;)


So, I guess it is more of a question. How " multi-sig" or  "cold storage " makes something "100% decentralized platform"  or "decentralized platform" for that matter. 1*

1* More to the problem at hand in this particular issue - one not strives for decentralized , as much as one strives for trust free solution.  Money backing assurances/bonds are the closest thing to trust... as far as  substitutes go , imho.

yeah, my choice of the word "decentralized" would have perhaps been better expressed by the word "trustless".

I like the idea of having bonded mulit-sig authorities...but how much money would they need to lock away for that to actually work? I mean, what's to guarantee that they don't ditch their deposit for a bigger slice of pie?

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